So how has the game captured the imagination and acclaim of so many gamers? For one, the game is very scientifically accurate. ![]() All the realities of space travel are working against you as you reach for the stars. Squad has spent years perfecting their physics simulation, from air resistance to gravity and even the nitty-gritty bits I can’t pretend to understand. Many players never get past this stage (either for frustration, or they’re like me and just like to watch things explode), but those that do are in for a greater challenge: flying the thing. The piecing together of a space-worthy vessel is a daunting task: you are given a huge menu of pieces and parts that you must assemble into a vehicle that will not only leave the ground, but break through the atmosphere and reach the stars. While the concept is a simple one, the game itself is anything but. “KSP” is a game where the player runs a NASA-like space program, constructing spacecraft to be manned by little green men called Kerbals and launching them into orbit, or the far reaches of the solar system. One of these niche-filling games is Squad’s “Kerbal Space Program,” which officially left Early Access after over four years and released version 1.0 early this week. With this freedom of expression, many indie developers create games that fill specific, obscure niches. Some of these indie passion projects have become beloved, critically lauded favorites among gamers, such as “Braid,” “Super Meat Boy,” and the best-selling PC game of all time, Markus Persson’s “Minecraft.” ![]() The relatively recent explosion of independent video game development has given the world many great games that AAA developers like Activision and Microsoft Studios wouldn’t spend their time and money on making.
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